This library provides a safe mechanism for calling C++ code from Rust and Rust code from C++, not subject to the many ways that things can go wrong when using bindgen or cbindgen to generate unsafe C-style bindings.
This doesn’t change the fact that 100% of C++ code is unsafe. When auditing a project, you would be on the hook for auditing all the unsafe Rust code and all the C++ code. The core safety claim under this new model is that auditing just the C++ side would be sufficient to catch all problems, i.e. the Rust side can be 100% safe.
Compiler support: requires rustc 1.60+ and c++11 or newer
Release notes
Please see https://cxx.rs for a tutorial, reference material, and example code.
The idea is that we define the signatures of both sides of our FFI boundary embedded together in one Rust module (the next section shows an example). From this, CXX receives a complete picture of the boundary to perform static analyses against the types and function signatures to uphold both Rust’s and C++’s invariants and requirements.
If everything checks out statically, then CXX uses a pair of code generators
to emit the relevant extern "C"
signatures on both sides together with any
necessary static assertions for later in the build process to verify
correctness. On the Rust side this code generator is simply an attribute
procedural macro. On the C++ side it can be a small Cargo build script if
your build is managed by Cargo, or for other build systems like Bazel or
Buck we provide a command line tool which generates the header and source
file and should be easy to integrate.
The resulting FFI bridge operates at zero or negligible overhead, i.e. no copying, no serialization, no memory allocation, no runtime checks needed.
The FFI signatures are able to use native types from whichever side they
please, such as Rust’s String
or C++’s std::string
, Rust’s Box
or
C++’s std::unique_ptr
, Rust’s Vec
or C++’s std::vector
, etc in any
combination. CXX guarantees an ABI-compatible signature that both sides
understand, based on builtin bindings for key standard library types to
expose an idiomatic API on those types to the other language. For example
when manipulating a C++ string from Rust, its len()
method becomes a call
of the size()
member function defined by C++; when manipulation a Rust
string from C++, its size()
member function calls Rust’s len()
.
In this example we are writing a Rust application that wishes to take
advantage of an existing C++ client for a large-file blobstore service. The
blobstore supports a put
operation for a discontiguous buffer upload. For
example we might be uploading snapshots of a circular buffer which would
tend to consist of 2 chunks, or fragments of a file spread across memory for
some other reason.
A runnable version of this example is provided under the demo directory of
https://github.com/dtolnay/cxx. To try it out, run cargo run
from that
directory.
#[cxx::bridge]
mod ffi {
// Any shared structs, whose fields will be visible to both languages.
struct BlobMetadata {
size: usize,
tags: Vec<String>,
}
extern "Rust" {
// Zero or more opaque types which both languages can pass around but
// only Rust can see the fields.
type MultiBuf;
// Functions implemented in Rust.
fn next_chunk(buf: &mut MultiBuf) -> &[u8];
}
unsafe extern "C++" {
// One or more headers with the matching C++ declarations. Our code
// generators don't read it but it gets #include'd and used in static
// assertions to ensure our picture of the FFI boundary is accurate.
include!("demo/include/blobstore.h");
// Zero or more opaque types which both languages can pass around but
// only C++ can see the fields.
type BlobstoreClient;
// Functions implemented in C++.
fn new_blobstore_client() -> UniquePtr<BlobstoreClient>;
fn put(&self, parts: &mut MultiBuf) -> u64;
fn tag(&self, blobid: u64, tag: &str);
fn metadata(&self, blobid: u64) -> BlobMetadata;
}
}
Now we simply provide Rust definitions of all the things in the extern "Rust"
block and C++ definitions of all the things in the extern "C++"
block, and get to call back and forth safely.
Here are links to the complete set of source files involved in the demo:
To look at the code generated in both languages for the example by the CXX code generators:
# run Rust code generator and print to stdout
# (requires https://github.com/dtolnay/cargo-expand)
$ cargo expand --manifest-path demo/Cargo.toml
# run C++ code generator and print to stdout
$ cargo run --manifest-path gen/cmd/Cargo.toml -- demo/src/main.rs
As seen in the example, the language of the FFI boundary involves 3 kinds of items:
Shared structs — their fields are made visible to both languages. The definition written within cxx::bridge is the single source of truth.
Opaque types — their fields are secret from the other language.
These cannot be passed across the FFI by value but only behind an
indirection, such as a reference &
, a Rust Box
, or a UniquePtr
. Can
be a type alias for an arbitrarily complicated generic language-specific
type depending on your use case.
Functions — implemented in either language, callable from the other language.
Within the extern "Rust"
part of the CXX bridge we list the types and
functions for which Rust is the source of truth. These all implicitly refer
to the super
module, the parent module of the CXX bridge. You can think of
the two items listed in the example above as being like use super::MultiBuf
and use super::next_chunk
except re-exported to C++. The
parent module will either contain the definitions directly for simple
things, or contain the relevant use
statements to bring them into scope
from elsewhere.
Within the extern "C++"
part, we list types and functions for which C++ is
the source of truth, as well as the header(s) that declare those APIs. In
the future it’s possible that this section could be generated bindgen-style
from the headers but for now we need the signatures written out; static
assertions will verify that they are accurate.
Your function implementations themselves, whether in C++ or Rust, do not
need to be defined as extern "C"
ABI or no_mangle. CXX will put in the
right shims where necessary to make it all work.
Notice that with CXX there is repetition of all the function signatures: they are typed out once where the implementation is defined (in C++ or Rust) and again inside the cxx::bridge module, though compile-time assertions guarantee these are kept in sync. This is different from bindgen and cbindgen where function signatures are typed by a human once and the tool consumes them in one language and emits them in the other language.
This is because CXX fills a somewhat different role. It is a lower level
tool than bindgen or cbindgen in a sense; you can think of it as being a
replacement for the concept of extern "C"
signatures as we know them,
rather than a replacement for a bindgen. It would be reasonable to build a
higher level bindgen-like tool on top of CXX which consumes a C++ header
and/or Rust module (and/or IDL like Thrift) as source of truth and generates
the cxx::bridge, eliminating the repetition while leveraging the static
analysis safety guarantees of CXX.
But note in other ways CXX is higher level than the bindgens, with rich support for common standard library types. Frequently with bindgen when we are dealing with an idiomatic C++ API we would end up manually wrapping that API in C-style raw pointer functions, applying bindgen to get unsafe raw pointer Rust functions, and replicating the API again to expose those idiomatically in Rust. That’s a much worse form of repetition because it is unsafe all the way through.
By using a CXX bridge as the shared understanding between the languages,
rather than extern "C"
C-style signatures as the shared understanding,
common FFI use cases become expressible using 100% safe code.
It would also be reasonable to mix and match, using CXX bridge for the 95% of your FFI that is straightforward and doing the remaining few oddball signatures the old fashioned way with bindgen and cbindgen, if for some reason CXX’s static restrictions get in the way. Please file an issue if you end up taking this approach so that we know what ways it would be worthwhile to make the tool more expressive.
For builds that are orchestrated by Cargo, you will use a build script that runs CXX’s C++ code generator and compiles the resulting C++ code along with any other C++ code for your crate.
The canonical build script is as follows. The indicated line returns a
cc::Build
instance (from the usual widely used cc
crate) on which you
can set up any additional source files and compiler flags as normal.
# Cargo.toml
[build-dependencies]
cxx-build = "1.0"
// build.rs
fn main() {
cxx_build::bridge("src/main.rs") // returns a cc::Build
.file("src/demo.cc")
.flag_if_supported("-std=c++11")
.compile("cxxbridge-demo");
println!("cargo:rerun-if-changed=src/main.rs");
println!("cargo:rerun-if-changed=src/demo.cc");
println!("cargo:rerun-if-changed=include/demo.h");
}
For use in non-Cargo builds like Bazel or Buck, CXX provides an alternate
way of invoking the C++ code generator as a standalone command line tool.
The tool is packaged as the cxxbridge-cmd
crate on crates.io or can be
built from the gen/cmd directory of https://github.com/dtolnay/cxx.
$ cargo install cxxbridge-cmd
$ cxxbridge src/main.rs --header > path/to/mybridge.h
$ cxxbridge src/main.rs > path/to/mybridge.cc
Be aware that the design of this library is intentionally restrictive and opinionated! It isn’t a goal to be powerful enough to handle arbitrary signatures in either language. Instead this project is about carving out a reasonably expressive set of functionality about which we can make useful safety guarantees today and maybe extend over time. You may find that it takes some practice to use CXX bridge effectively as it won’t work in all the ways that you are used to.
Some of the considerations that go into ensuring safety are:
By design, our paired code generators work together to control both sides
of the FFI boundary. Ordinarily in Rust writing your own extern "C"
blocks is unsafe because the Rust compiler has no way to know whether the
signatures you’ve written actually match the signatures implemented in the
other language. With CXX we achieve that visibility and know what’s on the
other side.
Our static analysis detects and prevents passing types by value that shouldn’t be passed by value from C++ to Rust, for example because they may contain internal pointers that would be screwed up by Rust’s move behavior.
To many people’s surprise, it is possible to have a struct in Rust and a struct in C++ with exactly the same layout / fields / alignment / everything, and still not the same ABI when passed by value. This is a longstanding bindgen bug that leads to segfaults in absolutely correct-looking code (rust-lang/rust-bindgen#778). CXX knows about this and can insert the necessary zero-cost workaround transparently where needed, so go ahead and pass your structs by value without worries. This is made possible by owning both sides of the boundary rather than just one.
Template instantiations: for example in order to expose a UniquePtr<T> type in Rust backed by a real C++ unique_ptr, we have a way of using a Rust trait to connect the behavior back to the template instantiations performed by the other language.
In addition to all the primitive types (i32 <=> int32_t), the following common types may be used in the fields of shared structs and the arguments and returns of functions.
name in Rust | name in C++ | restrictions |
---|---|---|
String | rust::String | |
&str | rust::Str | |
&[T] | rust::Slice<const T> | cannot hold opaque C++ type |
&mut [T] | rust::Slice<T> | cannot hold opaque C++ type |
CxxString | std::string | cannot be passed by value |
Box<T> | rust::Box<T> | cannot hold opaque C++ type |
UniquePtr<T> | std::unique_ptr<T> | cannot hold opaque Rust type |
SharedPtr<T> | std::shared_ptr<T> | cannot hold opaque Rust type |
[T; N] | std::array<T, N> | cannot hold opaque C++ type |
Vec<T> | rust::Vec<T> | cannot hold opaque C++ type |
CxxVector<T> | std::vector<T> | cannot be passed by value, cannot hold opaque Rust type |
*mut T, *const T | T*, const T* | fn with a raw pointer argument must be declared unsafe to call |
fn(T, U) -> V | rust::Fn<V(T, U)> | only passing from Rust to C++ is implemented so far |
Result<T> | throw/catch | allowed as return type only |
The C++ API of the rust
namespace is defined by the include/cxx.h file
in https://github.com/dtolnay/cxx. You will need to include this header in
your C++ code when working with those types.
The following types are intended to be supported “soon” but are just not implemented yet. I don’t expect any of these to be hard to make work but it’s a matter of designing a nice API for each in its non-native language.
name in Rust | name in C++ |
---|---|
BTreeMap<K, V> | tbd |
HashMap<K, V> | tbd |
Arc<T> | tbd |
Option<T> | tbd |
tbd | std::map<K, V> |
tbd | std::unordered_map<K, V> |
UniquePtr
and SharedPtr
.CxxVector
.ExternType
trait. See ExternType
.std::string
.std::vector<T, std::allocator<T>>
.extern "C++"
function.std::shared_ptr<T>
.std::unique_ptr<T, std::default_delete<T>>
.std::weak_ptr<T>
.#[cxx::bridge] mod ffi { ... }